Next, we developed user personas to map the typical user of this concept:














The last step was to test our product for user experience and impact. Using a mixed-methods approach in a within-subjects design, we evaluated Lobit's impact on feelings of connectedness and enchantment compared to regular communication with a loved one. This lead to the following research question(s):


How can our enchanted everyday object encourage connectivity in a close relationship, compared to smartphone communication?


sSix individuals forming three pairs were recruited (one romantic and two platonic) who regularly communicate long-distance. The participants, with an average age of 22 and a relationship duration of approximately 2.3 years, were exposed to two conditions: using Lobit and using smartphones for communcation. Each session lasted about an hour, with the order of conditions randomized to control for any order effects.


Data Collection and Tools

Data was collected through checklists and semi-structured interviews. The Networked Minds Social Presence Questionnaire and an enchantment adjective checklist were used to quantitatively and qualitatively assess the participants' feelings of social presence and enchantment. Voice memos recorded the sessions, and transcription software helped in analyzing the qualitative data.


Results

Our study showed that Lobit significantly enhanced feelings of social presence and enchantment compared to smartphone communication. The average social presence score was higher in the Lobit condition (15.3) than in the smartphone condition (12.0). Participants felt more connected and attentive to their partners while using Lobit. Enchantment scores were also higher with Lobit, with participants experiencing more positive emotions such as joy and excitement. Interestingly, while Lobit improved perceived social presence and enchantment, inter-subjective symmetry was higher in the smartphone condition, suggesting that actual mutual understanding might be better in conventional communication modes.


The qualitative data supported the quantitative findings, with participants expressing a greater sense of connection and enchantment when using Lobit. The functionalities of sending hugs and voice messages were particularly appreciated, enhancing the emotional quality of the communication. However, some participants noted that the vibration could become annoying over time, and there were concerns about the practicality of heat as a substitute for physical warmth in a hug.



Overall, Lobit may offer a promising enhancement to long-distance communication, possibly fostering a stronger sense of social presence and enchantment than traditional text-based methods. However, the current study did not capture the significance nor effect size of the findings. Further research on incorporating tangible interactions into communication technologies are needed to discover the potential to deepen emotional connections between users. In general, this prototype is an expample of how we can incorporate the need for more nuanced and emotionally aware technological solutions.




Prototyping is generally defined as an experimental process [6], and I have seen why; it was a process of adaptation, testing out various approaches and designs to adapt to unforeseen issues, and that meant letting go of ideas that weren't always feasible. Now having been through the whole process, I think if I were to do a similar project for a second time we could progress much faster, underlining the importance of having been through this process in the first place.


Overall, it was awesome we got to bring our ideas into reality. I am proud of what we managed to achieve in such a short time frame, especially considering how little familiarity we had with such a project. I have learned a great deal and this project was such an exciting journey.